Alright guys!! It’s time to explore Blender, this is the
first tutorial so we are going to learn the basics of Blender.
Blender as open source software works in a very different
way than other commercial software. It is good to know about the history of
Blender before touching the tools of Blender so that it may give us a knowledge
about the powerful concepts of Blender. You can know about the software here . This
tutorial series will guide you through the Blender’s Interface. This tutorial
series is divided into three parts:
First Part:
1.
Downloading and Installing Blender.
2.
Blender’s User Interface.
3.
Understanding the 3D View.
Second Part:
1.
Navigating the 3D View.
2.
Managing Area.
3.
Types of Editors.
Third Part:
1.
Selecting Objects in Blender.
2.
Using the 3D Cursor.
3.
Blender’s User Preferences.
So let’s get started.
BLENDER BASICS: THE USER INTERFACE
Downloading and Installing Blender:
First
step you need to use Blender is to install it. It’s very easy visit www.blender.org find the download link and choose your
platform (Windows, Mac and Linux) install it. That’s it now you have downloaded
and installed Blender on your computer. Now you can launch it by clicking
Blender.exe.
Blender’s User Interface:
As
mentioned above Blender’s UI is different from the UI in other software. When
you open Blender for the first time you will notice many things in front of
you. Blender’s interface is made up of areas (also called as frames). We can
spilt or join areas to make our own work spaces which provides more comfortable
workspace.
Each
area shows some different tool sets and views called Editors. Each task you
performed is done in a specific Editor. Some Examples of Editor’s are 3DView,
Outliner, Node Editor, UV Image Editor, Timeline. At any time you can split or
join areas that provides you greater flexibility as you work.
List of the things when you first encounter blender:
Info Bar (A):
The top most area in the Blender’s Interface
is the Info Bar. This is the main menu for Blender where you can find options
like Open, Save, Help. It also contains Render menu where you can find options
like Render Image, Render Animation which is used to final render your project.
Also there are two drop down menu’s Screen Layout Selector and Scene Selector.
Render Engine Selector is present in the info bar which helps to you to choose
the Render Engine to be used in Blender. Next comes the information about the
current scene and version of Blender.
3D View (B):
3D View
is the place where you can give your objects a shape, life and much more. In 3D
View you can create objects, edit objects, animate objects, add lights to your
scene. By Default you will see a grid, coloured axes, a light, a cube and a
camera.
Tools Region (C):
Some
Editor’s such as 3D View have their own regions which hold the tools for that
particular editor’s. Usually there are two types of regions. They are:
1.
Tools Region.
2.
Properties Region.
By default when you open Blender you can able to see the
Tools Region which is present in the left side of the Blender Interface where
you have to access to the common tools and actions.
Splash Screen (D):
Splash
Screen appears when you open the Blender. It contains the information about the
useful links, recent files, the current version of Blender and the help
options. If you want to close the splash screen just click anywhere in the
interface this will help you to hide the interface.
Timeline (E):
Timeline
represents the time dimension in your scene (in frames) and allows you to watch
animations, set key frames and set the start and end of the animation.
Outliner (F):
This
area contains an outline of objects used in the 3D scene and its relationship
with the other objects in the scene. It is similar to the tree structure. We
can change visibility, selection options, rendering visibility options and we
can rename the object.
Properties Editor (G):
This
editor most important editor of the Blender since it contains the options for
rendering, adding modifiers, changing materials and much more.
Understanding the 3D View:
Now
it’s time to explore the elements present in the 3D view which is the min
editor in the Blender. This section will give you an idea about what all these
elements do.
View (A):
In the
top left corner of the 3D view you will see the name of the current view (for
example User Persp, Right Persp, Right Ortho and so on).Normally there are two
types of views. They are:
1.
Parallel View.
2.
Perspective View.
Tools Region (B):
Editors
will have their regions on the left and right side. Tools Regions is present to
the left side of the 3D view. It can be viewed by pressing T key on the
keyboard. Its width can be adjusted by hovering the mouse over its border and
then click and drag. You can also press the + symbol in the left corner to
bring the tools region.
Shortcut Key: Press T key.
Tabs (C):
The
tools region has different types of tabs that you can click to show different
types of tools in it.
Operator Panel (D):
At the
bottom of the tools region you can see the operator panel which contains the
information (parameters) about the last action you performed. For example if a
circle is added the operator panel will show the parameters for the circle such
as number of vertices, radius and so on.
Shortcut key: Press F6 key.
Camera (E):
We
can’t able to see anything animated without a camera in the 3D scene. A camera
in a scene defines the place or point of view, depth of field (focus), zooming
as well as other options that help you to see the final rendered image.
Default Cube (F):
When
you open Blender there will be a simple cube at the centre of the 3D view. It’s
a simple cube you can keep it and make that cube an awesome model or you can
delete that by pressing X key or Del key.
Lamp (G):
If you
want your render to look beautiful you need to add some lights to your scene
that lights your scene and generate some shadows and give more realism. By
default there will be a point lamp present in the scene.
Grid (H):
The
Grid represents the Floor of your scene. By default each square in the grid
hold 1 blender units.
Properties Region (I):
This
region is different from the properties editor. It contains the parameters and
properties related to 3D view. By default its hidden you can view this region
by pressing N key. It contains the options like transform, scale, rotate,
display options, adding background images and much more.
Panels (J):
Menus
in the Tools or Properties Region or Properties Editors are divided into
panels.You can expand or collapse the panels by clicking on the small triangle.
Header (K):
Every
area has a header which is located at the top or bottom of the current view. It
can be moved to the top or bottom by hovering the mouse over the header and
pressing F5 will move the header.
In 3D View’s Header you can see:
Editor Selector:
Editor
Selector will allow you to select the type of editor you are going to use. For
example some of the editor are Node Editor, UV Image Editor and so on.
Editor Menu:
Provides
the option for the specific editor. It changes according to the editor. For 3D
view you have the options like View, Select, Mesh, Object.
Interaction Mode:
Allows
you to select the mode in which you are using (Object Mode, Edit Mode etc.).
Drawing Method:
Allows
you to select the display method such solid, wireframe, textured and so on.
Pivot Point Selector:
It provides a reference point
for transforming an object.
Transform Manipulators:
Allows you to select different
transformations manipulators. (For example Translate manipulators, Scaling and
Rotation Manipulators) to transform the objects.
Screen Layers:
Small Boxes represent different
layers where we can store objects from the scene.
Global/Local
Layers Constraint Button:
Links the visibility of the
layers in the 3D view and the Scene Layers that you will render.
Snapping Selector:
Allows
you to snap the elements with the other elements when transform operation is
performed.
Preview Render:
This is
used for real time previews. The first button renders a still snapshot and
second button renders an animation. These buttons render what you see in the 3D
view.
That's it part 1 of tutorial is over. Hope you learned some new good things.If you have any queries please post that in the comment box. Stay Tuned for the next tutorials.
Thank you,
Happy Blending.
Blender Machi
Thanks! That was a nice introduction to Blender!
ReplyDeleteThanks merbin :) Stay tuned for more tutorials
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